Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

Friday, May 18, 2018

Making Converts

For several weeks it felt like spring would never happen. It was cold and dreary. We were having snow days in April and the year kept getting longer. Finally, the sun came out, the air warmed, and it started to feel like the year was winding down. There was prom. Now the seniors are leaving for internship. The exam schedule has been published. And that is either coinciding with or maybe causing a shift in the thinking of a few of my colleagues. This is what I am hearing:

- They need to do project.

- The seniors should do something fun before they go.

- They are checking out; I need a way to hook them back in.

And, then, a couple of them asked: can you explain that makerspace to me again?

Of course! YES! I would love to! And then I put some pipe cleaners in their hand while we talk.

This week I have been working with a Social Studies teacher in two of her classes and with an English teacher colleague in two of her classes - both pairs of classes are a mixture of juniors and seniors.

Today was the project due date for the Social Studies classes and here is how the teacher described what happened:

"We had a board game day today and the class broke into groups to play each of the games. And I did what you said, I told everyone they couldn't play their own game because one test of the effectiveness of the game was whether or not someone could follow the directions and understand how to play without them there to explain it all. And they didn't want to leave their games! They were so proud of them, they wanted to be sure that everyone else really appreciated and understood them." And then she added, "Remember that kid I told you about who still owes me so much work from last quarter? The one who never does any of the assignments? He made the coolest board game! He refused to leave his game. Flat out refused. And I let him stay so he could have that pride in what he had done."







That's when I told her a story about a group of girls in her class who had worked together on their project. They did all of their work in the classroom until the very last project work day. On that day my colleague, their teacher, was out. To get away from the sub, the students decided to work in The Garage (our makerspace). When they arrived they asked me, "what are we supposed to do?" I put pipe cleaners in their hands and replied "Well, what do you need?" They said they needed a spinner and playing pieces. So I asked: "Well, what should the pieces look like or represent?"

You know where this is going... those pipe cleaners were quickly bent into a prototype of the animal shapes they needed. I directed them to our bins of supplies and recyclables and they looked at me with open mouths; "Has this been here all year?!" they asked. I nodded. They grabbed each others arms and exclaimed: "Can we come here during a free and just make stuff?" I told them, "Of, course!" To which they responded: "This makes me so happy!"

I couldn't join their class for project sharing day because my English colleague brought her classes to The Garage for their first full-period making session. This project is the culmination of their study of Jeanette Walls, The Glass Castle. Last week, I introduced the project to them with this discussion of unattainable dreams, symbols, and the relationship between artists and their audience.

Less than a minute into class she leaned over and said, "Oh! This is amazing. I am so glad you are getting pictures of this! Should I take some, too?" Here is what was so amazing. Complete and total engagement in selecting the only required element of their project: a piece of glass. The students were sharing and comparing. Discussing the merits of clear vs. translucent glass. Shape and texture were important, too. Then I delivered a 3-minute orientation to the space, listing a variety of materials from pom poms to old "steampunk" hardware and ended with: "If you are thinking about a material you can't find, just ask." That's it. They were off!

Once they had been planning, designing, and experimenting for about 10 minutes, I approached a small
group who were intently debating the best way to attach two parts of a project. I asked what problem they were trying to solve and they showed me and launched into an explanation of the merits of the different solutions they were entertaining. Their English teacher approached and looked over my shoulder, and the students entirely shifted gears. "Don't worry, don't worry!" they said. "It's going to be good. You're gonna like it. There is a good reason for what we are doing. I promise: we are working."

My colleague pulled me away from them and asked, "Did you see that? Did you see what just happened? As soon as I walked over it became all about the grade, about reassuring me they were making something I would like. This is entirely different than when you come to our classroom. Our roles here are totally different. But they are thinking so intently and in such different ways. I mean, look at them! Some of these kids checked out weeks ago and now they are so engaged I can't even talk to them!"


The best observation came next:

"You need to come to one of our department meetings at the very beginning of the year next year and tell everyone about this. And then people like me will back you up. I know you told us about it at a meeting earlier this year, but we didn't get it. But now there are more of us to help people get it."

I will gratefully accept an opportunity to discuss making with them. And, next time, I will bring pipe cleaners!

Wednesday, October 26, 2016

Outline for my PD session on ASSESSMENT and BYOD

In my previous post I commented that I had planned a professional learning session and was giving the outline a little time to settle in my brain before finalizing my plans. So, my plans are finalized. Of course, I don't have to offer this session until November 8 so there is still time for improvement!

Here is how I envision the 90 minute session unfolding:

Session Focus: Assessment
General Directions:
The room will be arranged into six groups of 4 team members each. Each group will be assigned a particular type of assessment and content. Duplicate groups can be added as necessary. The groups are:
  • Board or Card Games with a science unit
  • Travel Posters for an English (literary) setting study
  • Memes for math principles
  • Superbowl Commercials for world language
  • Song Parodies and Music Videos for a health topic
  • Movie Posters and Video Trailers for social studies

Participants can choose to work in interdisciplinary or departmental teams.

Procedure:
For this exercise, each team will be assigned a content focus and a product to create. Working in teams of no more than four, they will follow the directions that accompany their assigned topic.

All teams will be given a model to unpack. They may identify or locate an alternate model if it pleases the group members. (10 minutes)

All teams will be given prompts to guide them in creating their assigned project.

All teams will have time to work to devise a project plan (25 minutes)

When plans are complete, groups will discuss what skills are required for successful completion of the project, to what extent the project assesses required content knowledge, how to evaluate the projects, and how to apply the concept to their curricula. (15 minutes)

Closure:
Each group will share the content they were assigned, the project they had to develop, and how the group approached the task. (20 minutes)

Participants will discuss the skills necessary for each assessment, how project-based learning changes the students’ experience, how BYOD supports this assessment approach. (10 minutes)

Recommended Rubrics:

Here are the specific directions that will be provided to each group:

BOARD or CARD GAMES
Purpose:
Demonstrate knowledge of the structure and function of a cell

The Process:
  1. Start with a game you know and like and unpack it
    1. What is the objective of the game?
    2. What strategy or skills are required?
    3. What background knowledge or experience is necessary?
    4. What materials are included? (Don’t forget about the directions!)
    5. How many players can participate?
    6. What obstacles do players encounter?
    7. Do you play against the clock? Against other players? Something else?

  1. Consider your content
    1. How can a player show mastery?
    2. What are the parts of the whole?
    3. What obstacles can a player encounter?
    4. What symbols related to the content can the game include?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Plan your board and/or cards in Google Slides or Draw, Canva or Adobe Spark
    3. Go for broke: make your playing pieces with the 3D printer

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?

TRAVEL POSTERS
Purpose:
Show how setting can function as a character in literature

The Process:
  1. Start with a poster about a place you have been and unpack it
    1. What is the goal or overall message of the poster?
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. What is enticing about visiting this place? How does the poster make that clear?
    5. Having been to this place, what would you add to or remove from this poster?

  1. Consider your content
    1. Where is the story set? (start big: country; then narrow it: city, town, street, building, room)
    2. What is the mood of the setting? How does being there make you feel?
    3. How do you get to this place? Is anyone allowed there?
    4. Consider your senses: what would you see, taste, touch, hear, smell in this place?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, or Adobe Spark to layout your poster

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


MEMES
Purpose:
Show the connection to a key math theorem, equation, or principle to a real-world situation

The Process:
  1. Start with a meme that you find interesting; be sure it has people or references that are familiar to you
    1. What is the goal or overall message of the meme? What essential truth does it illustrate
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. If a person is depicted, what do you need to know about that person to understand the meme?
    5. How do the words and images work together to deepen the message?

  1. Consider your content
    1. What is your equation? What is the essential truth it represents?

      1. ax+by+c=0
      2. A=½ BxH
    1. What place, object, or person can also represent or experience this truth?
    2. In what sticky situation will people find themselves if they don’t understand this principle?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, or Adobe Spark to layout your meme

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


SUPERBOWL COMMERCIAL
Purpose:
Rebrand a country in which the target language is natively spoken to improve its global reputation

The Process:
  1. Start with a notable, memorable re-branding campaign (think Eminem and Detroit)
    1. Find the ad on YouTube
    2. Who is the audience?
    3. What behavior is the ad trying to prompt? (What do they want the viewer to do?)
    4. What attitude are they trying to change or create? (What do they want the viewer to believe?)
    5. What do they want the viewer to repeat to other people? (tag line)
    6. What is the overall message?
    7. What attitude is being changed or created? (What do they want the viewer to believe?)
    8. Who is the spokesperson? What impact does he have on the message? Does the ad work even if the viewer doesn't recognize the spokesperson? Explain.
    9. How does the soundtrack work? How does it work with the spokesperson?

  1. Consider your content
    1. What is current perception of the country you are studying? Why?
    2. What about your country do people with this perception not know?
    3. Who represents your country positively?
    4. What new message do you want to convey? Does it work in your target language and English?
    5. How will non-speakers understand the message? Can they repeat it?
    6. What new associations are you trying to build?
    7. How can the soundtrack work to enhance your message?
    8. Will you use humor? Horror? Tug heartstrings?  Hit with facts? What thoughts or emotion will each evoke from your audience?
    9. Will you use Metaphor? Symbols? To what end? What will they make your audience think or feel?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Consult music websites and YouTube for audio files or use digital tools to create a soundtrack
    3. Moovly, PowToon, WeVideo are online forums for video composition or students can use a program that is resident on their device.
    4. Students can use phones to record video and the green screen in the library

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


SONG PARODIES (and MUSIC VIDEOS)
Purpose:
Explain the clues that someone is experiencing violence in a relationship and how to help

The Process:
  1. Start with a song that tells a story
    1. Find the lyrics to the song
    2. What is its structure? Does it have a chorus? A repeated refrain?
    3. What is the tone of the music? How does it enhance the story?

  1. Consider your content
    1. How can a story teach this lesson?
    2. What are the clues you need to highlight?
    3. Can you write a dialogue that will highlight these relationship issues?
    4. Is there a common refrain that suits this situation that work in your lyrics?
    5. Remember, you are only bound by the original melody
    6. Consider creating the music video that goes with your song parody

  1. Tech tools
    1. Brainstorm in Google docs
    2. Consult music websites for lyrics
    3. YouTube will have audio files for rehearsal and karaoke soundtracks
    4. Moovly, PowToon, iMovie can all be used for video composition
    5. Students can use phones to record video and the green screen in the library

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


MOVIE POSTERS (and VIDEO TRAILERS)
Purpose:
Illustrate the process by which a bill became a law

The Process:
  1. Start with a poster about a movie you have seen and unpack it
    1. What is the goal or overall message of the poster?
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. What is potentially exciting or informative about seeing this movie?
    5. Who had a hand in the creation of this movie? (producer, director, soundtrack, cast, etc.)

  1. Consider your content
    1. What are the steps in the process of a bill becoming a law?
    2. Who can claim to have had a hand in the creation of the law?
    3. What were the obstacles to this law’s passage? How can that drama be conveyed?
    4. What slogan can represent the saga of this bill becoming a law?
    5. What images can capture the impact or importance of this new law?
    6. As an extension activity, students could make the movie trailer about this bill.

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, Adobe Spark or some art program to layout your poster

For Discussion:

  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?