Showing posts with label byod. Show all posts
Showing posts with label byod. Show all posts

Monday, August 28, 2017

Your CyberSelf: Teaching Digital Citizenship

Lately I have been asked a lot about teaching digital citizenship: how to do it and how to know the students are exhibiting it. My answer is usually that teaching digital citizenship -- a focus of my role as a library media specialist -- is very much like teaching citizenship -- the focus of my previous role as a social studies, in particular American Government, teacher. In my prior role I could teach students the ins and outs of the democratic process, the importance of having a voice in the decision making process, and the history of people fighting for suffrage... but I couldn't make them vote. And now, I can teach my students the importance of being a good citizen in the digital world, but how can I make them be one?

A former colleague and now the head of school at one of my previous schools devoted her doctoral work to studying mindfulness and how increased mindfulness by a learning community improves the school climate and enhances student learning and achievement. @JbhsPin often quotes Viktor E. Frankl's statement: "Between stimulus and response there is a space. In that space is our power to choose our response." Digital citizenship hinges on creating or expanding that space.

If you are my age you remember the days of walking down the hallway at school and shoving a note through the vents in a friend's locker. Some people shoved unkind notes through locker vents. But, more often than not, I believe, the time it took to walk the halls of the school and find the target locker created that space between the stimulus that prompted the writing of an unkind message and the response of slipping it through the vents of the recipient's locker. I think, if Frankl is to be believed, that hallway walk created the space necessary for better angels to prevail in many cases. What makes today different is the immediacy with which a response to a stimulus can be created and disseminated. A challenge of digital citizenship education is to prompt students to be mindful, to breathe before posting, to reflect on their response before sending their response, to consider whether that response is something they want to be permanently etched into their digital profile.

It was with mindfulness as our guide that we created the first in our three-lesson digital citizenship series. We began with "Permanence." And we will teach it through the metaphor of a tattoo. Students are going to be asked to design a tattoo for themselves, something that, if they could, they would go out this afternoon and get inked. They might start by looking at the work of a famous tattoo artist like Bang Bang. They don't have to share their design; this tattoo could be anywhere on their body so it doesn't have to be something the world will see. Next, they will be asked to design a new tattoo, one that will be visible every day. And they will be asked to compare the two designs and reflect on their similarities and differences. We will culminate with a discussion of tattoo removal... what happens if ten years from now you don't want that tattoo anymore? What can you do? Of course, it is possible to remove a tattoo, but that process is painful and leaves scars. Thus, the metaphor for the students' digital presence comes full circle: always post assuming the world will see what you say; know that you may take down a post that is hurtful, but the damage can not be undone; think before you post of the ramifications of what you say; and when you post, do so with the intention of productively contributing to a dialogue.

Now, if time allowed, I would love to make a video of my new colleagues who have tattoos talking about what they have, when they got inked, why they chose their design, and whether they ever have regretted it. Personally I have four tattoos. My daughter calls them watermarks. I got each at a significant time in my life and each marks a milestone in my life and growth. I think I can say the same about my digital tattoos. Maybe it is because I remember the days of dropping notes instead of sending snapchats. I consciously remove my hands from a device when I begin to feel heated about something. The challenge of teaching cyber citizen students to be good digital citizens is creating that space, that moment of reflection. We need to teach them to approach every digital interaction with the same caution that they might employ when they hear the buzz of the tattoo needle.

More on our other lessons, Privacy and Productivity, in future posts.

Wednesday, October 26, 2016

Outline for my PD session on ASSESSMENT and BYOD

In my previous post I commented that I had planned a professional learning session and was giving the outline a little time to settle in my brain before finalizing my plans. So, my plans are finalized. Of course, I don't have to offer this session until November 8 so there is still time for improvement!

Here is how I envision the 90 minute session unfolding:

Session Focus: Assessment
General Directions:
The room will be arranged into six groups of 4 team members each. Each group will be assigned a particular type of assessment and content. Duplicate groups can be added as necessary. The groups are:
  • Board or Card Games with a science unit
  • Travel Posters for an English (literary) setting study
  • Memes for math principles
  • Superbowl Commercials for world language
  • Song Parodies and Music Videos for a health topic
  • Movie Posters and Video Trailers for social studies

Participants can choose to work in interdisciplinary or departmental teams.

Procedure:
For this exercise, each team will be assigned a content focus and a product to create. Working in teams of no more than four, they will follow the directions that accompany their assigned topic.

All teams will be given a model to unpack. They may identify or locate an alternate model if it pleases the group members. (10 minutes)

All teams will be given prompts to guide them in creating their assigned project.

All teams will have time to work to devise a project plan (25 minutes)

When plans are complete, groups will discuss what skills are required for successful completion of the project, to what extent the project assesses required content knowledge, how to evaluate the projects, and how to apply the concept to their curricula. (15 minutes)

Closure:
Each group will share the content they were assigned, the project they had to develop, and how the group approached the task. (20 minutes)

Participants will discuss the skills necessary for each assessment, how project-based learning changes the students’ experience, how BYOD supports this assessment approach. (10 minutes)

Recommended Rubrics:

Here are the specific directions that will be provided to each group:

BOARD or CARD GAMES
Purpose:
Demonstrate knowledge of the structure and function of a cell

The Process:
  1. Start with a game you know and like and unpack it
    1. What is the objective of the game?
    2. What strategy or skills are required?
    3. What background knowledge or experience is necessary?
    4. What materials are included? (Don’t forget about the directions!)
    5. How many players can participate?
    6. What obstacles do players encounter?
    7. Do you play against the clock? Against other players? Something else?

  1. Consider your content
    1. How can a player show mastery?
    2. What are the parts of the whole?
    3. What obstacles can a player encounter?
    4. What symbols related to the content can the game include?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Plan your board and/or cards in Google Slides or Draw, Canva or Adobe Spark
    3. Go for broke: make your playing pieces with the 3D printer

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?

TRAVEL POSTERS
Purpose:
Show how setting can function as a character in literature

The Process:
  1. Start with a poster about a place you have been and unpack it
    1. What is the goal or overall message of the poster?
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. What is enticing about visiting this place? How does the poster make that clear?
    5. Having been to this place, what would you add to or remove from this poster?

  1. Consider your content
    1. Where is the story set? (start big: country; then narrow it: city, town, street, building, room)
    2. What is the mood of the setting? How does being there make you feel?
    3. How do you get to this place? Is anyone allowed there?
    4. Consider your senses: what would you see, taste, touch, hear, smell in this place?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, or Adobe Spark to layout your poster

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


MEMES
Purpose:
Show the connection to a key math theorem, equation, or principle to a real-world situation

The Process:
  1. Start with a meme that you find interesting; be sure it has people or references that are familiar to you
    1. What is the goal or overall message of the meme? What essential truth does it illustrate
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. If a person is depicted, what do you need to know about that person to understand the meme?
    5. How do the words and images work together to deepen the message?

  1. Consider your content
    1. What is your equation? What is the essential truth it represents?

      1. ax+by+c=0
      2. A=½ BxH
    1. What place, object, or person can also represent or experience this truth?
    2. In what sticky situation will people find themselves if they don’t understand this principle?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, or Adobe Spark to layout your meme

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


SUPERBOWL COMMERCIAL
Purpose:
Rebrand a country in which the target language is natively spoken to improve its global reputation

The Process:
  1. Start with a notable, memorable re-branding campaign (think Eminem and Detroit)
    1. Find the ad on YouTube
    2. Who is the audience?
    3. What behavior is the ad trying to prompt? (What do they want the viewer to do?)
    4. What attitude are they trying to change or create? (What do they want the viewer to believe?)
    5. What do they want the viewer to repeat to other people? (tag line)
    6. What is the overall message?
    7. What attitude is being changed or created? (What do they want the viewer to believe?)
    8. Who is the spokesperson? What impact does he have on the message? Does the ad work even if the viewer doesn't recognize the spokesperson? Explain.
    9. How does the soundtrack work? How does it work with the spokesperson?

  1. Consider your content
    1. What is current perception of the country you are studying? Why?
    2. What about your country do people with this perception not know?
    3. Who represents your country positively?
    4. What new message do you want to convey? Does it work in your target language and English?
    5. How will non-speakers understand the message? Can they repeat it?
    6. What new associations are you trying to build?
    7. How can the soundtrack work to enhance your message?
    8. Will you use humor? Horror? Tug heartstrings?  Hit with facts? What thoughts or emotion will each evoke from your audience?
    9. Will you use Metaphor? Symbols? To what end? What will they make your audience think or feel?

  1. Tech tools
    1. Brainstorm in Google docs
    2. Consult music websites and YouTube for audio files or use digital tools to create a soundtrack
    3. Moovly, PowToon, WeVideo are online forums for video composition or students can use a program that is resident on their device.
    4. Students can use phones to record video and the green screen in the library

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


SONG PARODIES (and MUSIC VIDEOS)
Purpose:
Explain the clues that someone is experiencing violence in a relationship and how to help

The Process:
  1. Start with a song that tells a story
    1. Find the lyrics to the song
    2. What is its structure? Does it have a chorus? A repeated refrain?
    3. What is the tone of the music? How does it enhance the story?

  1. Consider your content
    1. How can a story teach this lesson?
    2. What are the clues you need to highlight?
    3. Can you write a dialogue that will highlight these relationship issues?
    4. Is there a common refrain that suits this situation that work in your lyrics?
    5. Remember, you are only bound by the original melody
    6. Consider creating the music video that goes with your song parody

  1. Tech tools
    1. Brainstorm in Google docs
    2. Consult music websites for lyrics
    3. YouTube will have audio files for rehearsal and karaoke soundtracks
    4. Moovly, PowToon, iMovie can all be used for video composition
    5. Students can use phones to record video and the green screen in the library

For Discussion:
  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?


MOVIE POSTERS (and VIDEO TRAILERS)
Purpose:
Illustrate the process by which a bill became a law

The Process:
  1. Start with a poster about a movie you have seen and unpack it
    1. What is the goal or overall message of the poster?
    2. What words are used to convey the message?
    3. How are images and color used to convey the message?
    4. What is potentially exciting or informative about seeing this movie?
    5. Who had a hand in the creation of this movie? (producer, director, soundtrack, cast, etc.)

  1. Consider your content
    1. What are the steps in the process of a bill becoming a law?
    2. Who can claim to have had a hand in the creation of the law?
    3. What were the obstacles to this law’s passage? How can that drama be conveyed?
    4. What slogan can represent the saga of this bill becoming a law?
    5. What images can capture the impact or importance of this new law?
    6. As an extension activity, students could make the movie trailer about this bill.

  1. Tech tools
    1. Brainstorm in Google docs
    2. Image search online or use phone to take pictures
    3. Use Google Slides or Draw, Canva, Adobe Spark or some art program to layout your poster

For Discussion:

  • SKILLS: what skills are required for successful completion of this exercise?
  • CONTENT: how does successful completion of this project show content knowledge?
  • RUBRIC: how can you evaluate this project? How can you create assessment checkpoints throughout the project?