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In case you missed parts one or two, my students are tackling problems they have identified with social media while preserving the benefits they experience from engaging in those platforms. We replicated a social media dialogue during the problem definition and ideation phases. Blog posts about parts one and two explore these processes in detail.
Now, the students have completed their prototypes and are seeking user feedback. The students had a few options for how to proceed with building their prototype. They could use cardboard and other basic supplies from our makerspace to build a 3D object. They could use paper templates to design or redesign and app. Or, they could storyboard the experience of their solution in action by drawing the sequences on post-its and creating a short video. I used the slides inserted below to show models of what they were doing and facilitate discussion of the prototyping process.
Here are some of the prototypes in the process of being built.
In order to solicit a broader spectrum of perspectives, each of the students uploaded their design to a Google Form which they used to ask key questions about their design. Then I added each Form to a Padlet that indexes each of their "How might we..." questions with their Google Form for collecting feedback. The students and I shared the padlet through our social media networks in order to reach a wider audience of social media users and increase the perspectives provided in the feedback. We welcome any comments you would like to offer about the viability and appeal of their designs. You can visit the padlet (also embedded below), and please feel free to share with your students and encourage them to provide feedback as well! Thank you!
Thank you for the nice article here. Really nice and keep update to explore more gaming tips and ideas.
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Mobile Game QA
Video Game QA
Social media selling is simple but a tactical way of reaching your audience based on their demographics and at the right time through the right source depending on the most popular social media channel your local or global audience are using at a particular time. tiktok
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